State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top Basketball Games on Android in Cyprus Q4 2021

Discover the performance trends of the top 5 basketball games on Android in Cyprus during Q4 2021, including weekly downloads and revenue insights.

Top Basketball Games on Android in Cyprus Q4 2021

In the fourth quarter of 2021, the top basketball games on the Android platform in Cyprus showed varying performance in terms of weekly downloads and revenue. Below, we explore the trends for the leading titles in this category.

Basketball Stars: Multiplayer saw a fluctuating revenue trend with notable peaks. The game started the quarter with a weekly revenue of around $33 and experienced a dip to $11 by mid-October. However, it rebounded to $52 by the end of November and maintained an average of $30-$40 through December. Weekly downloads showed a significant upward trend, starting at approximately 130 in early October and peaking at 343 in late November. The game closed the quarter with around 320 downloads in the final week of December.

Basketball Arena: Online Game displayed a steady revenue increase, beginning at $22 in early October and reaching up to $42 by late November. The game maintained a weekly revenue of around $25-$34 through December. Download trends were also positive, starting with 167 in late September and peaking at 286 in mid-December, ending the quarter with a slight dip to 285.

NBA 2K Mobile Basketball Game had a more varied revenue performance, with no revenue reported during several weeks in October and November. The game saw a resurgence in December, peaking at $48 in early December and maintaining around $40 by the end of the month. Downloads for this title increased steadily from 48 in late September to 210 by the end of December, showing consistent user interest.

NBA LIVE Mobile Basketball experienced a mixed revenue trend. Starting at $22 in late September, it saw fluctuations with peaks at $36 in early November and some weeks with minimal revenue. By the end of December, the game had a weekly revenue of around $15-$21. Downloads demonstrated a growth trend, beginning at 52 in late September and peaking at 242 in mid-November, before stabilizing around 160-200 towards the end of the quarter.

Idle Five Basketball Tycoon, a newer entry in the market, showed promising revenue growth after its release. Starting with $12 in late November, the game peaked at $39 by mid-December. Download numbers also grew from 67 in late November to 125 by mid-December, before settling around 76 in the final week of December.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022